The Difference Between Development and Creativity

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Jun 30, 2012
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In life, everything depends on mindset and attitude. A development is one thing, however a creation is different. - MY whole life has been abour development, however I have not created much which was original, -Yesterday my 8 year-old grand-daughter asked me what I had invented - I coiuld not think of even one thing which was not a development. -
 
I’ve tried loads of unusual things on my bikes. Almost all have turned out to be mistakes and most are long-forgotten.

I’ve had good success with other people’s ideas: the Pete Russell 61/2 plate Triumph clutch, the American Triumph Service Notes lowered gearbox oil level, the VMCC removal of lining from the trailing end of the trailing shoe…

Increased inlet valve clearance to restrict duration and improve midrange is something I thought of and had success with, but apparently Dave Degens (and maybe others) was doing it 57 years ago.
 
When I built my Seeley 850, it was based upon experience. However I have never created anything which was genuinely innovative. The handling I got out of the Mk3 Seeley frame was shear arse. I thought the reduced offset fork yokes might be better, and they were -it was trial and error - not smarts. I think an 8 year old kid could do better. They are less programmed.
 
I’ve tried loads of unusual things on my bikes. Almost all have turned out to be mistakes and most are long-forgotten.

I’ve had good success with other people’s ideas: the Pete Russell 61/2 plate Triumph clutch, the American Triumph Service Notes lowered gearbox oil level, the VMCC removal of lining from the trailing end of the trailing shoe…

Increased inlet valve clearance to restrict duration and improve midrange is something I thought of and had success with, but apparently Dave Degens (and maybe others) was doing it 57 years ago.
He was indeed. He used to instruct me to use different settings for different tracks. Such small differences were lost with me of course, but it seemed fun doing the clever things !
 
There's no way to respond that doesn't sound like I'm full of myself :( I've only created one new thing for a motorcycle and by the time I was ready to start selling, other products came out on the market that were similar and were being sold for less than my cost.

In the computer world, I've created quite a few successful hardware and software things, especially for the US military.

For those old enough to remember RBBS, the bye program was mine and later the bye into a second computer was mine. That was all well before the IBM PC came out and when home computers were homemade and most users of my home systems simply had a terminal. Once the Heathkit H8 came out, I designed and sold a board that allowed it to have 6 floppy disk drives and any number of them could be 8" which the machine did not naturally support. I also created and sold a clock board that allowed programs to use time. When the Z100 came out I created a board to increase the memory and added yet another clock board. I also created and sold the first graphics package for programmers of that system in both 8-bit and 16-bit modes (the computer had dual processors).

When the IBM PC came out I was working on Honeywell mainframe system software for the US Military and really got busy creating communication systems for the mainframes that utilized the PCs and later ATs.
 
Everyone thinks they have to go for maximum power, but I run on the King’s highway and flexibility is very valuable!
Maximum power is needed for blasts down straight roads. It can be a disadvantage in corners, Many guys accelerate too late when they are in corners, The older style two-strokes forced riders to get the bike upright before accelerating. If everybody rides like that the whole thing becomes a power game, When the bike's steering puts the transition point earlier in corners - strong smooth power can be better than something which gets delivered in a rush. My bike can be accelerated hard from just after enterting a corne, then all the way aound it and up the next straight
 
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